Ability Scores: +2 Wisdom, +2 Charisma
Speed: 6 squares
Skill Bonuses: +2 Athletics, +2 Diplomacy
Glaciation: You can change water between its 3 states at will. As a minor action, if you have access to water, you can cover your armor in ice, giving you a +2 bonus to AC until the beginning of your next turn.
Amphibious: You can breathe underwater, ignore water-based difficult terrain, and swim at 1.5 times the normal speed.
Abyssal Awakening: You can use Abyssal Awakening as a daily power. [Make later]
Play an Umena if you want…
- to feel as comfortable in water as you are on land.
- to be a member of a race that embodies the water and ice elements.
- to be a member of a race that favors the Ardent, Cleric, and Paladin classes.