Ability Scores: +2 Strength, +2 Dexterity
Speed: 7 squares
Skill Bonuses: +2 Athletics, +2 Acrobatics
Semiconductor: You gain a +5 bonus when rolling for attacks, defenses, saves, and checks which involve the dazed or stunned conditions.
Flash Step: You can use Flash Step as an encounter power. [Make later]
Static Discharge: You can use Static Discharge as a daily power. [Make later]
Play a Gura if you want…
- to be both fast and powerful.
- to be a member of a race that embodies the thunder and lightning elements.
- to be a member of a race that favors the Monk, Ranger, and Sorcerer classes.