Gura

RACIAL TRAITS

Ability Scores: +2 Strength, +2 Dexterity
Size: Medium
Speed: 7 squares
Vision: Normal

Languages: Common
Skill Bonuses: +2 Athletics, +2 Acrobatics
Semiconductor: You gain a +5 bonus when rolling for attacks, defenses, saves, and checks which involve the dazed or stunned conditions.
Flash Step: You can use Flash Step as an encounter power. [Make later]
Static Discharge: You can use Static Discharge as a daily power. [Make later]

Play a Gura if you want…

  • to be both fast and powerful.
  • to be a member of a race that embodies the thunder and lightning elements.
  • to be a member of a race that favors the Monk, Ranger, and Sorcerer classes.

Gura

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